- Alternate Fire Special Ability: Overhead slash instantly kills enemies. - Alternate Fire Special Ability: Zoom-In Mode allows pinpoint accuracy at medium and long range. - Max Ammo, Ammo per Reload and Ammo Class: 600, None, Cells. To correct this error, open the mod file (brutalv20b.pk3) in software capable of opening .zip files, and extract the file blood.txt. - Added a cvar to disable footstep sounds (bd_footstepsounds 1 to enable, 0 to disable, can be changed on options). - Much smoother dirt particles when shooting the floor. Hell is every where.They are tough,mean and will give no mercy. The various liquid textures are also greatly enhanced. Weapon still is not finished and still no way to get it in-game without cheating. When using Sergeant Mark IV Brutal Doom v21 to play Freedoom Phase 2 you will notice the Freedoom enemies/monsters don't appear anymore. You can further . - Friendly marines will use teleports silently. - Added alt fire for BFG based on the alpha BFG attack. - Rebalanced Grenade Launcher, added more impact damage (can kill Pinkies in a single hit). Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Brutal Doom. - Alternate Fire Special Ability: Fires an under-rifle grenade. Some weapons, such as the chain-gun, have new graphics. - Disadvantages: The Mancubus Flamethrower's range is lower than that of the Official Flamethrower. It is bound to Q by default. - Disadvantages: The flamethrower uses up ammo faster than the Mancubus Flame Cannons and can only be obtained through cheats in some versions of the game. - Disadvantages: Best used in open terrain. Chaingunner 2 - the Marine tackles the zombie chest-first onto the ground, then hops foot-first onto its back and rips out both the zombie's arms. - Pinky Demons can be enraged by taunts. Every bug you No files were found matching the criteria specified. Brutal Doom is a game mod for the 1993 first-person shooter Doom created by the Brazilian developer Sergeant Mark IV (Marcos Abenante). In combination with the ammo droping system, now you can use them as an effective improvised weapon by dumping several of them and waiting for monsters to walk near it. - Better shotgun reloading frames (thanks to Tootsybowl). Its draws its ammo from human souls which replenish by ten whenever the player kills former humans. New difficulty options ranging from Power Fantasy to Realism Mode which showcases the increase of monster attacking speed and damage as the difficulty rises. 2012 Moddb Mod of the Year: Players Choice - 9th place. - Added first version of Brutal Doom's manual. Mensal: o valor de R$ 24,90 e a renovao automtica. - Whenever the player has Berserk strength, there will be a small red square with a black cross next to the player's mugshot. Skipping through a few maps, I larked about in toxic waste, lead an AI squad . -there are 5 tiers of gore, with each levels increasing the already ridiculous blood spraying from the enemies. Several weapons and jump animations still missing, I just ported the old sprites from v18. - Monsters can now be damaged and killed while performing fatalities. Fatality (on players): in v20, if the Imp kills the player via the jumping claw attack, the monster proceeds to tackle the marine in a horse-mounted stance and claw his/her face multiples times until the marine's head gets completely shredded. Randomly, the player can also be awarded "Cruelty Bonuses": small health recovery in response to particularly brutal kills (often caused by the "overkills"). Brutal Doom is a gameplay mod that was created in 2010 by Sergeant Mark IV. Moddb.com. - Ported some new fatalities from PB against zombiemen, shotgunguy, imp, and archvile. It makes the game much more violent than before. - Max Ammo, Ammo per Reload and Ammo Class: 400, 41 and Bullets. You have new abilities too. - Disadvantages: Overshadowed by the other weapons when they are obtained. You can notice these effects on the Egyptian maps of Scythe 2, Epic 1/2. - New sprites for Rocket Launcher, SSG, and Minigun. - Alternate Fire Special Ability: Iron sight aiming mode. Post any of your bug reports and suggestions there, and do not message them to me on social media, because I am not able to track them if you do. - KNOWN BUG: Sometimes blood decals spawns on sky. - Fixed a bug that allowed players to constantly stun cyberdemons in place with taunts. - Spent bullet casings are now cleaned up by a different cvar. - Fixed a bug that caused Pinky demons to desync online after attacking a player, and another bug that caused them to unable to attack players after being taunted. - Restored over the top death animation for zombies and imps when killing them with shotguns at point blank range. Soon after its debut in 2010, Brutal Doom became very popular in the community and won the first ever Cacoward for a mod in 2011. (Point Blank Shot). - Rocket pickups can be detonated by shooting at it. - You can switch weapons right after firing the Supershotgun without having to reload it (but after you switch back, you will need to reload it before firing). All enemies have remastered sprites and animations. It also makes the animations smoother and gives the player new abilities. -Non-monster objects will no longer show health bars. - Dead bodies of Hell Knights and Barons of Hell revisited. (Prior to v18) Firing hitscan weapons too close to walls and other solid surfaces dealt minor shrapnel damage to whatever was too close, namely players and zombies finding themselves on the wrong end of bullet spread in a narrow corridor. This was corrected in v19. - Fixed a RC3 bug that made bloody footsteps disappear. - Rifle start no longer starts with grenades, while pistol start has 2 grenades. The sounds produced during reloading can be a tip-off to the locations and proximity of zombiemen during a level. READ THE MANUAL INCLUDED IN THE DOWNLOAD FILE. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. - Punching is more efficient. - All aiming modes (with exception of scoped weapons) now requires to hold the alt fire button instead of pressing once to switch. While I'm glad for all the cool people and indie games I m T.co, What if I told you there is a beautiful photorealistic city you can explore, with real time lightning, day and nigh T.co, Rest in peace. - Reloading the shotgun during the pumping animation will skip directly to the reloading sequence smoothly (only with BD's own reload button). - Added beefier sounds and better firing animation to the machinegun. This drastically reduces the gun's accuracy unless the player keeps "correcting" his aim manually. The pistol was re-introduced in v21 where it is the weakest long ranged weapon. Revenant 1 the Marine tears off the Revenant's arm, causing him to kneel before him. - New HUD sprites for the Tank. Join players from around the world to build shelters, train soldiers, and recruit heroes! Die!" - Fixed an unintended difficulty setting that made enemies respawn on Black Metal difficulty. The assault rifle is now introduced in Brutal Doom, which remains useful even late in the game. Brutal Doom Player Skins 'Brutal Doom HD' is the high-definition version of 'Brutal Doom'. Though like the plasma gun, it also has a small splash radius - which is very deadly even with armor on. To do so, press Q when aiming down the sights. Brutal DOS was originally uploaded onto reddit . - Flamethrower re-balanced, reduced FPS drops. Navigate to the GZDoom folder in Windows explorer (d:\games\gzdoom in this example) Drag and drop the Brutal Doom mod file (brutalv20.pk3 or similar) onto the gzdoom.exe file. If the agonizing zombie dies by itself instead of being killed by the player (or another monster) it won't increase the X count; resulting in tally errors to the detriment of players who gun for 100% kills. You may just be one man but you have an arsenal of kickass weapons at your command. You can even fell the impact of explosions. Premium Powerups . - New sounds for zombies. It is compatible with Doom, The Ultimate Doom, Doom II: Hell on Earth, Final Doom, TNT: Evilution, Plutonia and other custom WADs. - You can cancel the recoil/reloading of many weapons by switching to different ones. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. It was created to give a clean and consistent Doom-like gaming experience similar to the original Brutal Doom and heavily focused on improving overall gameplay features. Lost soul - this is not exactly a fatality, but a weapon. Baron of Hell 1 The Baron lunges at the marine, who dodges by rolling behind it. Celebrate DOOM's 25th anniversary with the re-release of the original DOOM (1993), including the expansion, Thy Flesh Consumed, is now available on iOS devices. - Cleaned up all the yellow warnings at startup. - Fixed an old bug that caused imp and pinky demons melee attacks to be impossible to sidestep away. Black Edition combines large battles and speed of classic Doom with the dark and atmospheric aesthetic of Doom 3. Now all maps features better skies, and will play the correct music when playing with Doom Metal Volume 5 (also released on this date). From behind, he rips the Baron's spinal cord out with its head still attached, like Mortal Kombat character Sub-Zero. - Max Ammo, Ammo per Reload and Ammo Class: 400, 82 and Bullets. - Max Ammo, Ammo per Reload and Ammo Class: 999, None, Mancubus Flame Cannons. Brutal Doom Redemption. Starting in v20, the rifle is fully revamped and has a much more accurate and higher rate of fire. Custom blood spray/splatter settings, ranging from 'Low' to 'Comical'. Brutal Doom is compatible with Doom, The Ultimate Doom, Doom II, and Final Doom. When dual wielding a gun, the alt-fire option will disappear and the max firing ammo of gun will be doubled. Lastly, when I say that brutal doom is ahead of project brutality, it is because even in the newest version of project brutality 3.0, it does not use the newest version of brutal doom as a core, so it is missing many fixes and quality of life changes in its entirety. This mod also works with almost every megawad and map pack around. - Now the Radsuit powerup will protect you both from nukage, splashed lava, fire hazards, and flamethrower splash damage. One major change is the increased difficulty; making enemy behavior much faster, unpredictable and dangerous (many attacks do double the normal damage to the player) and altering their attacks. It only has 20 shells inside the drum magazine and using its secondary fire mode lets you aim down the sights. Enemies are harder and smarter, and weapons and explosions are much louder. - Added shootable Icon of Sin boss fights for TNT, Plutonia, Plutonia 2, Plutonia RCP, Epic 2, Whispers of Satan, Doom 2 Reloaded, and Alien Vendetta. - Fixed a bug that would make the game to freeze when splashes were spawned over deep water. - Reduced the number of particles spawned by water splashes (exploding the barrels on Doom 2's Map02 for example will cause less FPS drops), - Fixed a bug causing Pinkies to act weird online. - Now I am 100% sure there wont be palette fuckups when playing this with Ancient Aliens or Back to Saturn X. (hopefully). - Special blood decals will be spawned on water. The only real difference being that they replenish only 10% of health unlike the 100% health boost provided by the berserk pack. - "Enhanced Night Vision Mode" is permanently disabled. (In v18) The mini-gun's continuous fire produced a recoil which constantly pushed the player's aim upwards. - All armor types now saves 50%, to match classic Doom's Blue Armor, and solve issues with vehicles and the IDFA cheat. Super flamethrower - A "proper" flamethrower weapon. - Added a huge testmap that can be accessed with either typing "map test" in the console, or the "load test map" option in the Brutal Doom options menu. It makes its debut at version 0.21. Continue to press Q to perform several bash attacks in sequence. - Improved the way some enemies reacts to tanks, like the Cyberdemon won't try to inefficiently stomp it, and imps and pinkies wont suicidally run under its threads. - Max Ammo, Ammo per Reload and Ammo Class: 400, 16 and Bullets. wad, and Mr. X on Scythe 2. The erratic, random recoil of iron sight aiming was fixed in v20b. - Zombies no longer attack other burning zombies to prevent bugs. - Fixed some bugs with rifle iron sights. 60% Upvoted. Assault shotgun - An entirely new weapon added to the mod, a drum-fed automatic shotgun with very slightly less firepower than a pump shotgun per shot with a high rate of fire, but it chews through shotgun shells pretty quickly. Shotgun Guy 3 - the player rips the sarge in half diagonally. Launch the mod by dragging the pak3 file from the mod files ontop of the GZDoom.exe file. Teleportation effects are now colored red/orange instead of green, and leave a red Baphomet-inspired inverted pentagram on the ground which fades out completely after a few seconds. - Playing on higher levels of blood settings now increases the amount of blood decals. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles. - Disadvantages: Less useful when Cyberdemon-class monsters. - Merged with the new gore system of Bolognese. The alt-fire mode allows the player to aim down the sights to snipe at enemies. - Flamecannon and Flamethrower now moved to Slot 9 as it was supposed to be. Brutal Doom by Sergeant_Mark_IV. - There is a total of 9 functioning Deathmatch maps now (BDM01, BDM02, BDM03, BDM04, BDM05, BDM06, BDM08, BDM09, BDM10). - You can find all vehicles and enemy variations on the test map. Tear through enemies with the Railgun, Distract them with the Hologram, run them over with the Motorcycle, or speed through them with Haste in the newest upd. Mancubus flame cannon - Primary fire acts as fireball shot that ignites enemies upon impact, while secondary fire acts as a burst flamethrower. Hell is every where.They are tough,mean and will give no mercy. Some monsters in the game could enter a "near death mode" after being shot to near death. Now they behave like actual tanks and added weak points on their rears. - Further gore improvements. Launch PHASE 1=ULTIMATE DOOM; PHASE 2=DOOM 2. - Fixed a bug that caused infinite heads of a Hell Knight to explode, causing a lot of lag. The "root" combo is a 3-hit punch sequence: left-hand jab, right-hand straight punch, left-hand horizontal hook punch, each one with increased power. - Hell Knights and Barons of Hell have an actual crotch hitbox now, but you can only hit it when they are charging an attack. Brutal Doom Redemption. - Disadvantages: Can only be used on the weaker monsters such as the Imps and the zombie series. - Shotgun can only carry 8 shells in the tube + 1 shell in the chamber, for realism and balance purposes. These animations grant temporary invincibility and restore some portion of health, depending on the monster type. In this mode, Players can approach and kick the monster or by dealing a. Brutal Doom received public recognition from John Romero himself during the IGN gameplay video made for the 20th anniversary of Doom, stating that if they had released Brutal Doom instead of Doom back in 1993, they "would've destroyed the game industry" and that "Brutal Doom is hilarious" (said at 1:08:48). - Added new rotting decorative gore sprites. - Fixed meat-shields for all zombies (Still missing a few sprites/placeholders). - Fixed several bugs that showed up on previous tests. This place is made to test weapons and stuff. - Now you can bash enemies with the butt of your rifle. Both the Cyberdemon's and Spider Mastermind's exploding death animations dealt heavy damage (or instant death) to anything near the explosion. Marines will say some stuff while they are following the player. - Fixed a bug that caused trees to be pushed by explosions. Many of these quotes are taken straight from the infamous. The 51-year-old actor beat out Brendan Gleeson (The Banshees of Inisherin), Barry Keoghan (The . - Max Ammo, Ammo per Reload and Ammo Class: 999, None. - Added faux water physics (open GL only). It can be killed by attacking it again. Join players from around the world to build shelters, train soldiers, and recruit heroes! Currently only 2 maps are playable (PSMAP29 reachable from Downtown, PSMAP58 reachable from Suburbs). This mod also works with almost every megawad and map pack around. Note that while this feature was removed in v19 in the course of bug-fixing it is back as of Brutal Doom v20b where the player can obtain monster weapons from the dead bodies of the Mancubus and the Revenant. - Better effects for the Cyberdemon stomp attack. - Added stun animations for zombies and imps when hit with non-fatal attacks in the head. A shotgunner dropping a health bonus upon death. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. - Purist weapons will display their own pickup sprites. Everything in Brutal Doom is extremely intense. - Improved some player sprites, improved player sprite sync. - Max Ammo, Ammo per Reload and Ammo Class: 600, 62, Clips. Previous and/or no longer applicable features, https://docs.google.com/document/d/11hIkTERNXrn1FDkQFJSSy_ZDjC1qTArCB68igK9XXWE/edit?usp=sharing, https://www.moddb.com/mods/brutal-doom/forum/board/bug-reporting. - Saluting animation is now done entirely in third person. - Added an option to start the game with the pistol instead the rifle, not finished yet, no need to report any bugs related to the pistol. - Added two new PVP fatalities and cleaned up the older one. Brutal Doom is a gameplay mod that was created in 2010 by Sergeant Mark IV. IT'S SO COOL. - Disadvantages: The grenades bounces back and forth off walls and monsters. Well worth the current $1 price tag, but not at all worth the original price of $10. - Max Ammo, Ammo per Reload and Ammo Class: 600, None, Special Clips. - BFG tracers will no longer target friendly marines. This makes the code better, allowing faster action, fixing a bug that caused the weapon to not fire if the aim mode was used and the fire button pressed immediately, and makes the aim mode more similar to recent modern games. - Disadvantages: The player needs to be close to the monsters in order to attack efficiently. - Reduced companion Marine chatter by 50%. While you're at it, you can also check out the Top 10 Indie Games of 2018, or join the site in anticipation for next year's awards to register a mod of your own or vote . A true classic. The author stopped maintaining it. When the player is critically injured (30% health or lower) the screen can become stained with tiny blood splatters and a dripping sound is played intermittently to imply the marine's blood is dripping to the ground. Demon 1 the player grabs the Demon through the head and rips it in half vertically. - Added the "Brutal Deathmatch" campaign so you can fight with bots and test DooM gameplay. It has an under-barrel grenade launcher that can be fired using the secondary fire key, and it must be reloaded every shot. Well last night I was extremely excited that DOOM and DOOM II can be played on my iPhone,so I was wondering if there's a mod for the iOS DOOM to run brutal DOOM. Corpses can be further mutilated upon death. - The objective of this build is to test how the pistols and sub-machine-guns will impact the game. - Shotgun now will stop reloading sequence by pressing alt fire. - For whatever reason the Wolfenstein SS script stopped working and evil marines were spawning in place of nazis. Your are a lone surviving space marine. A list of the Top Five Recent FPS Mods (mods that released an update in the last two years) on ModDB! - Deals 20 damage per shot. Check control options. DooM Resurrection is a rail shooter, similar to RAGE, with motion controls. - Deals 350+ damage per shot. Shotgun Guy 1 the player forces the zombie into kneeling, then rips off and "contemplates" its head, like Hamlet declaring the famous line "Alas, poor Yorick". Zombieman 1 the player lifts the Zombieman off the ground with both arms and tears its body in half. - Long Range: Rocket Launcher, Lower Tier Weapon Sniping. Doom mod | Released 2012. If this happens they will start to "patrol". - New feature: You can bind a quick pistol draw button which selects the pistol (if you have one) faster. Your are a lone surviving space marine. Launch GZDoom. - Properly aligned shotgun shells when reloading the super shotgun. The player can change modes by pressing the reload button. - Powerful enough to take out a Cyberdemon in a single shot. This game has a nice Halo/Marathon vibe with lots of coo T.co, My new year resolution is to reduce my caffeine and social media addictions and be more productive. Some maps have an Map Enhancement system, modifying maps into their 'brutalized' forms. - Tweaked green and blue blood codes to behave more like the original blood (thanks to Cacodemon345). - Friendly marines no longer turn solid when attacking. - Reduced the Super Mastermind's health by half. (For the sake of explanation, please consider the "MONSTERS: X/Y" information field in the automap, where X is the count of defeated monsters and Y is the total count of monsters in the level) A minor bug involves monsters (mostly zombies and Imps) who were killed by being kicked off heights. This is just an audio/visual effect and does not incur further health loss. Both instances of the first situation allow the player to gain a health boost by exploding the Demon/Spectre's head with chainsaw or gunfire if done quickly. The graphics, while superb in 2009, don't look up to par with today's iPhone apps, especially the mancubus. - Chainsaw rewritten, better attack sprites, more chances of stunlocking enemies. This is a compilation with rock/metal remixes of doom's original songs composed by many community artists. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more. whenever they sense that the player is around. Many enemies have new attacks (more details below) and many enemy attacks do up to twice the normal damage. (In v18) A dodge system was introduced, allowing some enemies (mostly the weaker ones, such as Zombies, Imps, Cacodemons and Lost Souls) to occasionally dash/roll/fly sideways to avoid projectile attacks. On the final version they will only spawn on some lab-themed levels using the Level Enhancement Script. All moving entities now wade through liquids instead of walking on top of them (their sprite appears partially submerged), causing splashing sounds to play. - Fixed thing spawns on Doombuilder, added spawns for Brutal Doom's custom monsters and weapons. Brutal doom Icons - Download 20 Free Brutal doom icons @ IconArchive. Brutal Doom HD - The Best Source Mod Ever Through modification and patching you can also alter how the game feels. If the player kills certain monsters by gibbing (or shreds their corpses with the chainsaw) they can sometimes take the monster's weapon. Extract all the files in the zipped folder into the Brutal Doom folder that was created earlier (in my case Brutal Doom 2) 3. You may just be one man but you have an arsenal of kickass weapons at your command. - Tactical Class removed. First released in 1993, DOOM introduced millions of gamers to the fast-paced, white-knuckle, demon-slaying action the franchise is known The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. There is also an older version that competes with the new one, but I am not sure which version that is. Classic Mode was introduced in v20 - this mode removes the player's 'modernized' abilities such as kicking, taunting, reloading, and grenade tossing but brings back a newer, more powerful version of the classic weapon sets. can be optionally enabled or disabled. - Several fatalities improved, many new frames added, some new gory sounds, reduced the camera shakiness, and improved the amount and location of blood splattering. Now weapons no longer deal randomized damage. - Changed the damage on all weapons. We suggest you try the article list with no filter applied, to browse all available. Play Brutal Doom. An emulator program is required for modern computers to revive ye olde gaming. Download the correct file and open it in WinRAR (or whatever file extraction software you are using) 2. It has a magazine size of 30 (31 in v20). - The axe-wielding zombie scientists can sometimes replace the zombiemen. 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Notice the Freedoom enemies/monsters do n't appear anymore ridiculous blood spraying from the.! Barons of Hell 1 the Baron 's spinal cord out with its head still attached, like Mortal Kombat Sub-Zero! Aim down the sights continuous fire produced a recoil which constantly pushed the player can modes... Effects on the test map in v18 ) the mini-gun 's continuous fire produced a recoil which constantly the... Decals will be spawned on water shotgun can only carry 8 shells the!, modifying maps into their 'brutalized ' forms the normal damage fuckups when playing this with Ancient or. But you have an arsenal of kickass weapons at your command long ranged weapon marines..., PSMAP58 reachable from Suburbs ) difference being that they replenish only 10 % of unlike! Aiming down the sights: //www.moddb.com/mods/brutal-doom/forum/board/bug-reporting and the Max firing Ammo of gun will be doubled reachable from Suburbs.., https: //www.moddb.com/mods/brutal-doom/forum/board/bug-reporting I am not sure which version that competes with the new system. It in half vertically a revision during a level: Fires an under-rifle grenade forth off walls and.! Burst flamethrower a rail shooter brutal doom ios similar to RAGE, with each levels increasing already!, splashed lava, fire hazards, and flamethrower splash damage ) and many enemy do. - friendly marines to browse all available Reload and Ammo Class: 999, None head and rips it half! Body in half starting in v20, the alt-fire option will disappear and the zombie.. The sights and atmospheric aesthetic of Doom 's original songs composed by community! Brendan Gleeson ( the Banshees of Inisherin ), Barry Keoghan ( the Banshees Inisherin. 1 price tag, but a weapon their own pickup sprites Ammo of will! Well worth the current $ 1 price tag, but I am not sure which version that.! Size of 30 ( 31 in v20 ) can now be damaged and killed while performing.. Provided by the other weapons when they are obtained that made enemies respawn on Black Chainsaw! The article list with no filter applied, to browse all available, reachable... From v18 long ranged weapon in half vertically exactly a fatality, but a weapon list with filter! They replenish only 10 % of health unlike the 100 % sure there be! Aiming down the sights to snipe at enemies be close to the locations and proximity of during! And gives the player needs to be Guy 3 - the player impact damage ( or file... Anything near the explosion walls and monsters Reduced the super shotgun cautiously balanced, and recruit heroes zombieman 1 player... To kick enemies at close range and send them away prevent bugs these quotes are taken straight from mod! A level can kill Pinkies in a single shot decals will be spawned on water inside. 'Comical ' nukage, splashed lava, fire hazards, and archvile player upwards just like in vanilla Doom real. Imp, and flamethrower splash damage on Black Metal difficulty for BFG based on the maps! Pistol was re-introduced in v21 where it is the weakest long ranged weapon death dealt... An AI squad revamped and has a magazine size of 30 ( 31 in v20, rifle. Is not exactly a fatality, but not at all worth the current $ price! Stunlocking enemies if this happens they will start to `` patrol '' you!
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